The gaming industry is changing the way we interact with the world and constantly inspires innovation by pushing the boundaries of what is possible.
State of Online Gaming 2020’s research report found that 38 percent of gamers would like to become professionals as long as they can make a living for themselves; watching gamers who play online is more popular than watching sports for 18- to 25-year-olds; and on average, gamers spend 6 hours and 20 minutes a week playing games. Mobile devices also remain the most important gaming device, download speed is still important and online gaming remains popular.
What should gamers expect next year? We’ll take you through all the game trends you can watch in 2021.
Next-generation gaming consoles
Microsoft and Sony will both release next-generation game consoles by the end of 2020. The Xbox Series X console will be available on November 10, and the PlayStation 5 console will be released two days later on November 12. This is a long time ago, since both companies brought their current generation of machines to market 7 years ago.
The main selling points for both new game consoles are realistic graphics and smoother gameplay, and both feature advanced micro devices central and graphics processors.
The increase of 5G
Eighty-seven percent of gamers find downloading games frustrating, with the time it takes the most important problem. Expert gamers and aspiring professionals have the most frustration over download speed, half of which it notes, according to State of Online Gaming 2020. Fast performance is also mentioned as the most important aspect of playing games for all ages.
“Mobile games have always been limited by latency, currently about 10 milliseconds on 4G technology. That may not seem like much to a layman, but it’s an eternity when it comes to competitive gaming. 5G reduces latency to less than 1 millisecond, opening the door to new possibilities. “Treasure Data Blog
Treasure Data Blog says that when global adoption of 5G becomes mainstream around 2021, mobile gaming will grow even more remarkably.
According to State of Online Gaming 2020, mobile phones remain the main gaming device, followed by computers, gaming consoles and tablets. Over the past 10 years, more than 2.2 billion people have used their smartphones to play games.
“As chipsets continue to grow, we see mobile devices that are demonstrably similar to a PlayStation 3,” venturebeatsaid. “Now that people replace their phones every 1.5 years, compared to replacing consoles every five or six years, we’ll get mobile devices that are demonstrably as powerful as the PlayStation 4 or Xbox One. There will be billions of AR devices in iOS and Android through ARKit and ARCore by default. “
Since 2017, the market share of mobile game revenue has continued to increase and research shows it can grow by 59 percent by the end of 2021, according to “13 Current Gaming Trends: 2020/2021 Data, Statistics & Predictions”for CompareCamp.
Spectators coaxing gamers
Gaming has become mainstream entertainment as a spectator sport. The State of Online Gaming 2020 report found that most 18- to 25-year-olds would rather watch gamers playing video games than watch sports.
According to VentureBeat, there will be an esportsshift, with the number of spectators overtaking the number of gamers around 2021.
“When audience growth leaves player growth behind, it fundamentally turns the business model on its head. That’s going to fundamentally change how developers approach their game, thinking about producing games with the audience in mind, rather than just the gamer in mind.”Erik Archer Smith, marketing director of data at Treasure Data. “
In 2017, esports had total revenue of $655 million. By 2021, that number is expected to be closer to $1.6 billion.
While the idea behind cloud gaming or Gaming-as-a-Service isn’t something new, experts believe that a successful solution could revolutionize the gaming industry. In the future, we expect PCs and consoles to adopt the idea behind cloud gaming.
“Basically, you can play any game you like via a livestream on your device,” says COIN-OP TV. “This means that you could have a low-performance PC, but still play the latest games, as they will run on powerful servers around the world. You also don’t have to wait for updates, since all games have already been updated. “
In 2018, the value of the cloud gaming market worldwide was $1 million, according to CompareCamp. Industry insiders predict it will grow to $8 million by 2025.
Millennials becoming the first gaming demographics
The gaming industry is expanding and millennials are the driving force, according to “How Millennials Are Expanding the Gaming Industry” for The Charleston Chronicle. According to Nielsen.com, 71 percent of millennialgamers view game contenton YouTube and Twitch.
The average age of gamers is 34 years, with women around 36 years and men around 32, according to VentureBeat. Starting in 2016, millennials became the largest generation of workers, and by 2021 they will be 34 years old on average.
“The millennial peak will reach the highest purchasing power and also reach the highest gamer, when all these demographic trends come together around 2021/2022, gaming culture becomes undeniably mainstream. If we think it’s big now, there’s going to be a holy moment.”Erik Archer Smith in the VentureBeatarticle.
AR and VR
“Augmented Reality (AR) is an experience where virtual objects are placed on the real world via smartphones, tablets, heads-up displays or AR glasses,” according to “The Important Difference Between Virtual heads Reality, Augmented Reality and Mixed Reality “for Forbes.” Virtual Reality (VR) is a fully immersive experience where a user leaves the real environment behind and enters a fully digital environment through VR headsets.”
AR and VRgaming have both made a big leap forward since the beginning and redefined the term “immersive gaming experience,” according to Treasure Data Blog. In 2016, we saw the release of Sony’s Playstation VR and Nintendo’s popular MOBILE AR game, Pokémon GO.
COIN-OP TV expects the latest virtual realityheadsets to display 3D graphics that look like real life.
VR and AR raised $1.8 billion and $1 billion in 2016, respectively. By 2021, those figures are estimated at $19 billion and $20.3 billion.
Video games as a serious art form
“Vintage video games now have the kind of cultural currency and influence once reserved for classic movies, perhaps the clearest sign that video games are now an essential form of entertainment,” says Business Insider.
The Tribeca Film Festival will add video games to its official starting line-up in 2021.
“Games have proven to be one of the most advanced storytelling vehicles today – not only with narrative but also with incredible artistic mastery, creating very immersive worlds, and providing meaningful connections to communities around the world,” said Casey Baltes, vice president of Tribeca Games, in an IndieWirearticle.
This step by the Tribeca Film Festival further recognizes video games as a serious art form.